I’m really drawn to the individualist, market, and existentialist descriptions on this fantastic chart I found. Evolving from a starting point of classical liberal — basically I intellectually inherited minarchy as a default of Rand’s Objectivism, and hadn’t questioned it much until more recently.
Now I mostly just hold on to a vague minarchist position out of
- lingering skepticism about the development of gang warfare and “a market of force,”
- wide-eyed, beagle-like trust in the power of written laws to manifest justice,
- general reluctance to change my mind too easily, and
- the fun of annoying anarchists.
Thanksgiving evening at home — snow on the ground outside, the hum of the dishwasher in the kitchen, half-eaten pies on the counter. The “kids” of the family have taken over the living room: my sister, my two brothers, and I. The TV displays a videogame called Minecraft and they pre-emptively defend it to me: it’s more than meets the eye, they say. When they start playing, I understand their warning. The graphics are blocky and old-school. The 1st-person protagonist looks like a lego man. “Mountains” in this digital world are more like green and brown staircases. When you approach the trees, their “leaves” are revealed as pixelated green cubes.
But here is the charm: Minecraft is a game of building. As the title suggests, it’s a game of mining and crafting. In other words, it’s a game of discovering and creating values in the world. While there is an over-arching structure to the game, it’s mostly opaque — a vague mission to move through a few different levels and eventually find a portal. The game never requires that you pursue the mission, and most of the fun is found in collecting resources and building things. For instance, you can chop wood from the trees and use the wood to fashion tools, construct a shelter, and build its furniture. As you become more adept, you can build fancier structures. My sister and brothers proudly show off houses incorporating caves, a big stately building with a dome and dozens of rooms, and their prize creation: a house built elegantly on stilts over the water.
Continue reading The Objectivism of Minecraft →
I was recently interviewed by the wonderful Lexxie Monahan at Students For Liberty, as a profile for my involvement with Alumni For Liberty. I talked about my work at The Art of Reasoning and The Atlas Society, my passion for libertarian feminism, and how I became interested in liberty.
“I’ve also always been interested in the individual’s emotional and spiritual experience, inner life, and the existential and romantic aspects of personal freedom, independence, and creativity.”
I also talked about discovering The Atlas Society, and the beginning of a lifelong interest in the philosophical meaning of time.
“I signed up to give a speech about epistemology and concept-formation; it was not a very good speech. ‘Concept formation’ is an extremely broad and difficult topic: I was an undergrad trying to summarize it in 20 minutes. I was in way over my head, the entire time. But I had one moment where I articulated something well, and that was noticed — about how the measurement omitted in the Objectivist axiomatic concepts was the measurement of time.”
Read more, here:
Success in the non-profit world: An interview with Laurie Rice